From the mind of Yoko Taro, this game was a beautiful mess. It's a prequel, and like its siblings, it's dark, melancholic, and utterly unique. The ground combat was clunky, but the dragon segments were exhilarating, and the story? Oh, that story was a brutal, philosophical ride into nihilism and madness, wrapped in a deceptively catchy soundtrack. It's not for everyone, but those who 'get' it, *really* get it.
from “The Silent Stunners: 9 Games That Rocked the Scene Without a Million-Dollar Marketing Budget” →
Before *Nier: Automata* became huge, there was *Drakengard 3* (2013). This game is dark, twisted, and deeply weird, with a fantastic, brutal hack-and-slash combat system. You play as Zero, a flower-eyed "Intoner" with a talking dragon, on a quest to kill her sisters. The story is a wild ride of dark fantasy, the music is incredible, and the humor is as dark as it gets. It's a cult classic for a reason, perfect for those looking for something truly unique.
from “My Top 12 Sleepers You Gotta Stream ASAP!” →
This game is a raw nerve. It's a JRPG with a dark heart and a protagonist who breaks all the rules. And the gameplay? It can be a brutal slog. Yet, its story, its music, its sheer audacity, they pull you in. It's not for everyone. But it changes you. And it makes you wonder about games. Also, the final boss is a rhythm game.
from “10 Games So Good, They'll Spark a New Internet Feud.” →