Jesse Faden navigating the Oldest House is a visual feast of brutalist architecture and shifting, impossible spaces. The Federal Bureau of Control’s war against the Hiss, combined with Jesse's psychic powers and the game's unique, trippy aesthetic, screams for a big-screen interpretation. It's X-Files meets SCP, but with a distinct, stylish flair. The lore is deep, the action is frenetic, and the surreal elements could be breathtaking if a director embraces the weirdness fully.
from “Forget Zelda: Here Are 11 Games That DESERVE a Movie (And Why They'd Actually Work)” →











