PlatinumGames' Vanquish, a blistering 2010 third-person shooter, redefined action with its lightning-fast, slide-boosting combat. Players donned a technologically advanced suit, allowing for incredible mobility, slow-motion bullet time, and powerful melee attacks. This emphasis on aggressive, high-speed movement and strategic use of cover and evasive maneuvers created a unique combat flow. It pushed the boundaries of what a shooter could be, influencing later games with its kinetic energy and stylish execution, though never truly replicated.
from “10 Games That Quietly Shifted the Landscape, Unnoticed by Many” →
PlatinumGames’ masterclass in pure, unadulterated speed. Vanquish took the third-person shooter, strapped rockets to its knees, and told it to slide into every enemy face-first. The ARS suit mechanics – slowing time, boost sliding – were revolutionary, creating a ballet of bullets and explosions. It’s short, yes, but every single second is packed with more pure gameplay brilliance than most 50-hour epics. Forget your cover shooters; this is how you make an action game feel *fast*.
from “Nikki Webster's Return? Nah, THESE 7 Games Are The Real Comeback Story.” →
Yo, if you haven't played Vanquish, you're sleeping hard. This game is pure unadulterated adrenaline. Sliding around in boosted armor, slow-mo shooting enemies, and that absolutely insane melee system? Chef's kiss. PlatinumGames really said "let's make a shooter that feels like an anime fight scene" and delivered. It's fast, flashy, and feels incredible to play. Seriously, why aren't more people talking about this gem? It's a masterclass in stylish action, and the boss fights are epic. Straight-up banger.
from “Don't Even @ Me: 11 Games That Deserve Way More Hype (Fr Fr!)” →
This is pure, unadulterated speed. You're in a futuristic power suit. You slide at incredible velocity. You blast enemies in slow motion. The combat is fluid. It's incredibly satisfying. The boss battles are epic. It’s a stylish third-person shooter. It's all about momentum. It’s a masterclass in action game design.
from “Your New Reality: 11 Games Ready to Rewire Your Brain.” →