Respawn Entertainment’s 2016 shooter delivered arguably one of the finest single-player campaigns in FPS history. The bond between pilot Jack Cooper and his Titan, BT-7274, was genuinely affecting, and the level design was consistently inventive, showcasing incredible dynamism and unique mechanics. Its fluid movement and satisfying mech combat were unparalleled. Releasing between Battlefield 1 and Call of Duty, it was unfairly squeezed, preventing it from reaching the massive audience it deserved.
from “Beyond the Hype: 10 Gaming Masterpieces That Deserved More Applause” →
The pinnacle of single-player FPS campaigns, featuring innovative level design, incredible momentum, and a heartfelt story between a pilot and his mech. It was criminally undersold because EA released it between Battlefield and Call of Duty. Publishers constantly sacrifice quality single-player experiences for multiplayer cash cows, and this game is the ultimate proof of that cynical strategy. BT-7274 deserved better.
from “The 11 Games Big Publishers Pray You Never Discover (Because They're *Too* Good)” →
Dude, Titanfall 2’s campaign is probably one of the best FPS campaigns ever, no cap. The level design is just *insane*, constantly throwing fresh mechanics and mind-bending ideas at you, especially that one time-travel mission, like, wow. And the bond with BT? So good. Plus, the multiplayer is still super fast-paced and fluid, mixing pilot parkour with massive mech battles. It’s just peak FPS, and it's a crime how many people slept on it because of the release window. Go play it!
from “Yo, These 6 Games Are Straight Up Fire, And You Probably Missed 'Em” →
Command a colossal mech. You leap as a nimble pilot. The campaign is a masterclass in level design. It constantly reinvents its mechanics. You form an unbreakable bond with BT-7274. Wall-run. Double-jump. Drop a titan. It is exhilarating. This game feels like a kinetic dance. Every encounter is a puzzle of movement and firepower.
from “Unearth 12 Digital Realms You Never Knew Existed” →