The once-mighty Battlefield franchise, reduced to this. A buggy, feature-incomplete mess at launch, stripped of core elements like a scoreboard and basic class systems, and filled with baffling design decisions. It felt like DICE was pressured into chasing trends, abandoning their roots for a battle royale-lite, hero-shooter hybrid that satisfied no one. This wasn't just a bad game; it was a public declaration of a storied series losing its way, controlled by executives.
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