This one tried to borrow *everything* – The Division's aesthetic, DayZ's survival, and Rust's crafting – but ended up delivering nothing. Hype was built on smoke and mirrors, with promises that never materialized. It didn't 'get away with it' in terms of game quality, collapsing spectacularly post-launch. Yet, the developers arguably 'got away with' the initial funding and attention, making it a cautionary tale of over-promising.
from “12 Games That Borrowed A Little Too Heavily (And Got Away With It)” →







