*A Plague Tale: Innocence* arrived from a relatively unknown studio with a B-tier budget, sporting a premise that sounded a bit grim and niche: two siblings, rats, and medieval France. Many might've dismissed it as another stealth-action title destined for obscurity. But its surprisingly compelling narrative, heartbreaking character development, and truly innovative use of rat swarms as both obstacle and weapon resonated deeply. It proved that genuine heart and a unique vision can elevate a game far beyond its initial humble expectations, becoming a sleeper hit.
from “Dismissed But Not Forgotten: 12 Games That Proved Everyone Wrong About Their Greatness” →

