Released in 2000, this game solidified stealth as a genre, refining its predecessor's mechanics into an art form. Garrett’s adventures through the industrial city, relying on shadow and sound, offered unparalleled player freedom within meticulously crafted levels. It championed non-lethal approaches and emergent gameplay, rewarding patience and observation over brute force. Its influence on level design and the very concept of stealth remains foundational.
from “6 Gaming Experiences That Forged Legacies, Far from the Limelight” →

