In 1998, Parasite Eve blended survival horror with JRPG mechanics in a distinctly cinematic package. Set in a gritty New York, its unique semi-real-time combat system, compelling story rooted in scientific horror, and memorable protagonist Aya Brea set it apart. It was a bold, atmospheric experiment that pushed the boundaries of what a console RPG could be, feeling truly unique.
from “Beyond the Headlines: 11 Gaming Masterpieces That Defined Their Eras, Unseen” →
Back on the PS1 in 1998, this game was a whole mood. It blended survival horror with RPG elements and a super cinematic, mature story about a cop fighting biological monstrosities in NYC. It felt like a playable movie, with its pre-rendered backgrounds and cool cutscenes. The combat was a unique real-time/turn-based hybrid. It was dark, stylish, and genuinely creepy. If your streamer was playing this, they were probably into the deeper, more experimental horror vibes before it was mainstream.
from “12 Banger Games Your Fave Streamer Probably Sleeper-Picked (Before They Were Cool)” →