FromSoftware’s 2002 Xbox hack and slash offered a glimpse into their future mastery of atmospheric action. Players embodied Raikoh, an undead warrior in a beautifully rendered, destructible ancient Japan. Its fluid combat, aerial maneuvers, and satisfying environmental destruction set it apart. While not as punishing as their later Souls titles, Otogi exuded a similar melancholic beauty and challenging boss encounters. It was a stylish, underrated gem that showcased FromSoftware’s early prowess in crafting unique, engaging fantasy worlds.
from “The 11 Gaming Experiences That Time Forgot (But We Didn't)” →
Otogi: Myth of Demons on the original Xbox was FromSoftware before Dark Souls made them household names. This action game had you playing as an undead warrior in a beautifully destructive, supernatural Japan. The combat was slick, the level design intricate, and you could just smash everything into pieces. It was visually stunning and mechanically tight, a real sleeper hit that should've spawned a dozen imitators. But hey, if it's not a sequel to a sequel, the suits usually don't care.
from “Hollywood's Digging Up Mummies, But These 9 Games Are Still Buried Treasure the Industry Forgot” →
FromSoftware before Souls. This was a stylish, destructive action game. You played a resurrected undead warrior. The environments were gorgeous. And you could shatter almost everything. Combat was fluid, with a fantastic sense of weight. Its atmosphere was thick with Japanese mythology. Boss fights were challenging and spectacular. A forgotten gem with a unique artistic vision. It showcased FromSoftware's early brilliance.
from “8 Gaming Gems That Were Hiding in Plain Sight” →