Otogi: Myth of Demons
Game

Otogi: Myth of Demons

3 critics 4 lists Action

Suspended between the world of the living and the dead is Raikoh, a skilled warrior from a cursed clan. In Otogi: Myth of Demons, you'll follow Raikoh as he travels through desolate lands to fight hordes of immortal creatures with 12 varieties of magic, a variety of brutal weapons, and more than 10 special demon-slaying items. Raikoh destroys trees, walls, and entire buildings in his quest to purge both the world's demons and his own.

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The Generation GapWhat our critics say

FromSoftware’s 2002 Xbox hack and slash offered a glimpse into their future mastery of atmospheric action. Players embodied Raikoh, an undead warrior in a beautifully rendered, destructible ancient Japan. Its fluid combat, aerial maneuvers, and satisfying environmental destruction set it apart. While not as punishing as their later Souls titles, Otogi exuded a similar melancholic beauty and challenging boss encounters. It was a stylish, underrated gem that showcased FromSoftware’s early prowess in crafting unique, engaging fantasy worlds.

from “The 11 Gaming Experiences That Time Forgot (But We Didn't)” →
The Story Decoder
The Story DecoderMillennial

Otogi: Myth of Demons on the original Xbox was FromSoftware before Dark Souls made them household names. This action game had you playing as an undead warrior in a beautifully destructive, supernatural Japan. The combat was slick, the level design intricate, and you could just smash everything into pieces. It was visually stunning and mechanically tight, a real sleeper hit that should've spawned a dozen imitators. But hey, if it's not a sequel to a sequel, the suits usually don't care.

from “Hollywood's Digging Up Mummies, But These 9 Games Are Still Buried Treasure the Industry Forgot” →

FromSoftware before Souls. This was a stylish, destructive action game. You played a resurrected undead warrior. The environments were gorgeous. And you could shatter almost everything. Combat was fluid, with a fantastic sense of weight. Its atmosphere was thick with Japanese mythology. Boss fights were challenging and spectacular. A forgotten gem with a unique artistic vision. It showcased FromSoftware's early brilliance.

from “8 Gaming Gems That Were Hiding in Plain Sight” →

Featured in 4 lists

8 Gaming Gems That Were Hiding in Plain Sight Hollywood's Digging Up Mummies, But These 9 Games Are Still Buried Treasure the Industry Forgot The 11 Gaming Experiences That Time Forgot (But We Didn't) Look, the industry often fumbles the ball on greatness. And sometimes, a game that's an absolute creative triumph gets thrown onto the scrap heap by publishers or just plain overlooked in the rush for the next big thing. But true art, man, it finds a way. These 8 games? They almost vanished into the ether, victims of bad timing, marketing mishaps, or just being too damn weird for the suits. But trust me, they’re not just surviving, they’re thriving in our hearts, proving that sometimes, the most profound experiences are the ones you have to dig for. We almost lost these gems, and that would have been a crime against gaming itself.

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