Masahiro Sakurai's *Kid Icarus: Uprising* for the 3DS was an incredibly ambitious rail shooter that packed an astonishing amount of content, humor, and inventive gameplay into a portable package. Its dual-screen control scheme, while divisive, enabled precise aiming amidst frenetic aerial and ground combat. The game’s witty dialogue and deep customization were standout features. It was a dense, personality-filled triumph, yet its platform and unique controls arguably kept it from the wider recognition it deserved.
from “The 11 Gaming Masterworks That Were Too Good To Be Mainstream” →

