This game was a masterclass in being the bad guy, and frankly, modern strategy titles often miss this deliciously dark humor. You're not just building a dungeon; you're cultivating evil, literally slapping imps into submission and sacrificing goblins. And the narrator? Absolutely iconic. It’s a shame developers rarely commit to this level of gleeful villainy anymore, always pushing hero narratives. We need more chaos and less moralizing.
from “You're Not Truly 'Content' Until You've Explored These 11 Gaming Sanctuaries” →

