Ubisoft's 2014 *Child of Light* was a departure, a beautiful, hand-drawn watercolor RPG. Its poetic, rhyming narrative about a princess venturing through a fantastical world paired seamlessly with a unique turn-based combat system that incorporated platforming elements. It demonstrated that a major publisher could deliver an intimate, artistically driven experience reminiscent of indie titles, offering a melancholic yet hopeful journey that captivated with its story and visual charm.
from “Unearthing the Code: 8 Overlooked Games That Defined Their Era” →


