Hideo Kojima’s 'Metal Gear Solid' wasn't just a stealth game; it was a cinematic revolution. It blurred the lines between film and interactive entertainment, delivering a complex, often bizarre, narrative wrapped in geopolitical intrigue and philosophical musings. Solid Snake's mission on Shadow Moses became a benchmark for storytelling in games, proving that interactive experiences could carry the weight of serious themes. Its influence on narrative design and character development resonates even today. A true pioneer.
from “Guillermo del Toro's 6 Favorite Games: A Masterclass in Immersion” →

