Another one that looked at Breath of the Wild and said, 'Yeah, we can do that, but with Greek gods and Ubisoft's open-world checklist.' It wasn’t bad, mind you; it was perfectly competent. But it never quite escaped the shadow of its obvious inspiration, feeling more like a very polished fan game than a groundbreaking title. Still, it found its audience who wanted more of that specific flavor.
from “12 Games That Borrowed A Little Too Heavily (And Got Away With It)” →

