*Chrono Cross* arrived as a controversial sequel to *Chrono Trigger*, but it carved its own path. Instead of direct continuity, it offered a sprawling narrative across parallel worlds, recruiting over 40 distinct characters, each with their own story. The elemental combat system and nuanced New Game+ options encouraged deep exploration. It was a bold, ambitious RPG that challenged expectations for sequels, proving that thematic resonance and artistic vision could sometimes overshadow direct narrative links, even if it alienated some fans.
from “You've Played the Hits, But These 8 Games Rewrote the Rules From the Margins” →

